Hani
Rashid + Lise Anne Couture/Asymptote
ASYMPTOTE PROJECTS
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3DTF Virtual Reality Environment New York, New York In
1998 the New York Stock Exchange (NYSE) approached Asymptote with an intriguing
project. Since the NYSE had been developing a strategy for dealing with
the ever-increasing complexity of managing their data and information,
they asked Asymptote to develop a virtual environment that would facilitate
the reading, correlation, and navigation of massive amounts of information.
Second, the project took full advantage of opportunities in virtual space to manipulate spatial and temporal dimensions. The 3DTF allows one to occupy several virtual spaces, scales, and points of view simultaneously. Captured events can also be instantly replayed alongside real-time events, and the user is able to compress, stretch, distort, or overlap these as required. The importance of the temporal dimension is evident as the inextricable relationship between financial "events" and media news-reporting of cause-and-effect is made transparent. The project posed an interesting opportunity to reconsider the "reality" of the actual trading floor: Asymptote's 3DTF version of the trading floor, although virtual and not intended to be constructed outside of a computer environment, is effectively a direction for possible future trading environments. The virtual trading floor as designed is both a reflection of the existing environment and a provocation for a new, physically augmented architecture. The scope of objects and assemblies that comprise the virtual trading floor includes two facilities of computer servers and networks, news and data feeds, and almost limitless data-mining capabilities. All of the information that is relevant to the NYSE and its daily activity of trades and transactions is mapped into this fully navigable multi-dimensional world. Although the virtual-reality environment was initially designed to enable the NYSE to supervise their trading environment, the project has recently evolved to cater to other uses, including a large-scale Internet initiative and a television broadcasting environment. These mutations and elaborations of the project have further architectural implications as the virtual realm slowly usurps the real trading floor as a "place." The fact that the general public will soon be able to navigate a virtual trading floor, check stock news and valuations, make trades, and meander about at will, is unprecedented and begs the question, What actually constitutes an architectural experience and presence? And for those who do inhabit and are familiar with the real trading floor, what new insights into their environment can be attained and how might these alter their understanding of what constitutes architecture? NYSE
3DTF Virtual Reality A
large-scale, real-time information model exhibiting flows and various
data-mapping capabilities for use by the operations team at the NYSE.
Software
Hardware Client Architects Programmers Images courtesy of the New York Stock Exchange
FluxSpace 3.0/ MotionScapes Installation for Documenta 11
Spatial studies based on the tectonics and forms of both physical and virtual movement, speed and flux as pertaining to the contemporary urban condition. MotionScape Object: A physical construct in a state of digital augmentation effectively delineating a series of mappings of an abstracted urban condition both ubiquitous and pervasive in contemporary city-space. MotionScapes embody new architectural formations that are at once familiar as they are strange. These discreet 'architectures' reveal the space of the meander. They are structures that draw upon the convoluted and delirious constructs of media, advertising, branding and desire that circulate through contemporary city space. Places where spatiality is essentially a rarefied urbanism construed of abstract movement, chance mutation and constant transformation. The new urbanism that surfaces is 'performed' utilizing a plastic-spatial apparatus (architecture) and data streams generated by various readings of 'urban-flux'. This is found data that is manipulated digitally and redeployed to augment the physical state of the apparatus. Viewers (inhabitants) are thereby immersed and contained in the resulting flows and tectonic shifts. Through a process of digital data capture and video redeployment of urban information an immersive environment is formed that evokes a new city construct. Transformed by a mirrored environment the architectural object is experienced as an infinite terrain suspended above ones line of sight. This 'active' surface revisits and extends the polemics put forward in the 1960's by such groups as the Italian group Superstudio with their production of an infinite city or the labyrinthine Situationist City of Constant's New Babylon. Also the influences of projects that proposed infinite domestic territories by such groups as UFO, Archizoom and Archigram. The Documenta XI intervention by Asymptote, FluxSpace 3.0, seeks to map a new rhizometric surface present but invisible in the contemporary urban condition. The
installation in Documneta XI is a continuation of the FluxSpace projects
previously enacted by Asymptote at the CCAC in San Francisco, the Venice
Biennale 2000 and at the Institute of Contemporary Art in Philadelphia
in 2002. Carlos Miele Asymptote
is designing the New York flag ship location for the Brazilian Architects Noboru Ota, John Cleater, Jill Leckner Assistants
WTC proposal/ Asymptote The
World Trade Center Towers as envisioned and designed by Minuro Hani
Rashid Credit
Line/ Caption
©copyright archphoto 2002-Asymptote
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